Released in June 2017 on PlayStation 4.
I was responsible for design work on four levels for Crash Bandicoot N. Sane Trilogy. I did level placements, enemy and hazard tuning, camera layout, and some scripting support. I provided a little bit of extra assistance and bug fixing on several other levels, but the levels listed below were the ones I was fully responsible for.
It was a really awesome opportunity to bring some games that I loved in my younger years to a fresh new audience.
The main challenge on this product was to recreate, with loving precision, the original games’ layout, timing, and functionality.
“Diggin It”
“Night Fight”
“Tomb Wader”
“Gone Tomorrow”
