Crash Bandicoot N. Sane Trilogy

Ghost Hunter SimulatorSkylanders: ImaginatorsSkylanders: Trap TeamCrash Bandicoot N. Sane Trilogy

Released in June 2017 on PlayStation 4.

I was responsible for design work on four levels for Crash Bandicoot N. Sane Trilogy. I did level placements, enemy and hazard tuning, camera layout, and some scripting support. I provided a little bit of extra assistance and bug fixing on several other levels, but the levels listed below were the ones I was fully responsible for.

It was a really awesome opportunity to bring some games that I loved in my younger years to a fresh new audience.

The main challenge on this product was to recreate, with loving precision, the original games’ layout, timing, and functionality.

“Diggin It”

“Night Fight”

“Tomb Wader”

“Gone Tomorrow”

Ghost Hunter SimulatorSkylanders: ImaginatorsSkylanders: Trap TeamCrash Bandicoot N. Sane Trilogy